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DeathMvp's Mixed Up Game
Trollan
Home
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New Spell Page
New or Expanded Classes
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Changes to make my game work right
Elemental Summoner
Feats added
Spell Points System
Special Credit
Links
Equipment
Npc
No Power Heroes.
Angel
Beast
Colossus
Crow
Cyclops
Daredevil
DR. OCT
FireStar
Gambit
Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
Human Tourch
Ice Man
Invisible Women
Immortal
Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
Mystery Men
Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Orko’s race from the Old He-man

No level adjustment but this is your Race
mu002-moral.jpeg

 

Small size

-2 str

+2 int

+2 chr

-1 to all attack rolls and damage with weapons.

+2 to listen checks as they have big ears

+2 to Use magical device.

Favorite class Sorcerer.

Bonus Feat spell casting prodigy Sorcerer.

 

Taboo: They never allow people to see there face unless they love them.

 

Move speed of 5 they have no legs but can move slowly from their hips.  They have a natural Levitate ability that is a free action.  With this, he can move at a speed of 30 but cannot rise higher then 10 feet.  This also acts as a feather fall at all times for him.

 

They have a 3rd arm that comes out of the special hat (more below) they wear.  This hand is just as strong as a normal hand and is used mostly to give items or hold times. (You cannot use this to wear extra rings.)

 

They cannot wear any hat other then their own special hat.  Their special hat looks like a traditional wizard’s hat.  This hat acts as a backpack for them able to hold anything they can carry.  This is also where the 3rd hand come out of, passing the other hands the items.  This hat can never be taken off of them.  They can take it off to show their loved one but it is stuck in their hand the whole time. Finally, they can put their whole body into the hat for a +5 to hide checks.

 

Special: any time they cast a spell that has an energy type to it they mess up the spell and roll a d6.  The roll determines the energy used in the spell (1 fire, 2 cold, 3 acid, 4 electric, 5 sonic, 6 players choice).  NO Feat or class ability can correct this.

orko.jpeg