Make your own free website on Tripod.com
DeathMvp's Mixed Up Game
Venom Costume
Home
Update
New Spell Page
New or Expanded Classes
Software
Changes to make my game work right
Elemental Summoner
Feats added
Spell Points System
Special Credit
Links
Equipment
Npc
No Power Heroes.
Angel
Beast
Colossus
Crow
Cyclops
Daredevil
DR. OCT
FireStar
Gambit
Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
Human Tourch
Ice Man
Invisible Women
Immortal
Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
Mystery Men
Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Venom Costume

+3 level adjustment

venom_1.jpg

Activation takes one action. Can only have active for 1 hour per level.
Has spider clime at will
Str +15 (+1 every 2 levels) Dex +10(+1 every 2 levels) Con +5 Chr -3 +12 speed(when active)
Fast healing 1
Dr 1/+2 per level (2nd level 2/+2) (none agenst fire, sonic)
Reach +5 feet
Can web sling for 2x movement (walk use 1 VP, double move 2vp, run 4 VP per round)
Can look like normal clothes. +5 disguise
Costume has 4*hp (called VP) for special regenerate 1 (fire, sonic)

Special one very odd level in order
Impact webs= -4 to opents action till off (DC 20 -5 per size above medium) (4 venom points)
Web Ball= 2d4 stun damage (2 venom points)
Shield= takes damage to venom not to you and gives +2 ac (when on only partial actions allowed)
Bleeding= 30% miss chance +10 hide (only partial actions when on) (2 venom points per round)
Hand change into a weapon that does 1d8+ str (auto proficient and can use monk unarmed
attacks) (2 venom point per round)

Fire does 2x damage to you and 1x to venom (fireball for 10 will do 20 to you hp and 10 to you VP)
Sonic does 2x damage to you and 1x to venom (Sonic for 10 will do 20 to you hp and 10 to you VP)
Costume will try to tell you what to do at times.
If separated for more then 2 months each day apart does 1 point damage that cannot be healed till they are back together.