Enhanced Strength and Constitution: You have far greater strength and endurance than any normal human. His Strength rating
is at a plus +17, and his Constitution is at a plus +12
Carbonadium Coils and Skin: You has 2 coils, (or tentacles
if you will), in his arms, (1 to each arm). His skin is also laced with the alloy as well. The coils can be used as whips
or they can if he wishes he could use them as for piercing. They move about at his mental command, they can grab, and entwine
as well. They also act as conduits for his other power his Death Factor. His skin provides him with an AC of +4 to his base
rating. Carbonadium is about as strong as adamantine only much lighter and extremely flexible. Carbonadium does not mach for
good weapons, but it does for armor. Its mainly used for lacing objects with. To determine the hardness of carbonadium simply
adds 6 to the hardness rating of adamantine, and 16 to the Hp (WP) of it. If his coils are
used as a whip they do 1d3 damage, or if used as to pierce they do 1d6 damage. Their critical is x2. The length of the coils
is at max is 15ft. It is a free action to extend the coils, or retract them.
Death Factor: Yours "Death Factor" can
be looked upon as the opposite of Wolverines Healing Factor to some extent. It doesn't drain Yours Hp or anything, but it
does to anyone around him.
For every round a person is in close proximity to him, while he is excreting his pheromones
(he can not stop it), within about 10 feet, the person will feel slightly ill and they will lose
3 (+1 per level) Hp (VP untill 0 then WP) every round. Now if he uses his coils he can quickly
drain a person of their Hp (VP) depending on how long he can hold onto the person. For every round
the person is held Omega can drain 2 Hp (VP) point plus 2x his level from the person
adding this to his Hp (no more then max)(WP then VP). Omega's Death Factor does make him immune
to the draining powers of the undead, and he can use his own powers against them. He does heal faster than the average human
does. He heals at a rate of 2 Hp (VP) per round. Not as good as a Healing Factor but it works.
Side Effect: Omega needs to drain people of their energy in order to remain active and living, sort of like a vampire.
Omega needs to drain at least one person a day, the more people he drains the longer he will last.
The amount of Hp (VP+WP) drained form the person determines how many days he can remain active. Every 10 hp (VP
or WP) drained is equal to 1 day. If he does not drain anyone all of his physical stats drop by 5 every day until
he either drains someone or he is unable to move. If his constitution falls below 10 he will not die but instead will fall
into a hibernation of sorts until someone comes close enough for his pheromones to affect them.
It only takes double his
constitution rating in Hp (VP and WP) to fully restore him.