DeathMvp's Mixed Up Game
Immortal
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Elemental Summoner
Feats added
Spell Points System
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Equipment
Npc
No Power Heroes.
Angel
Beast
Colossus
Crow
Cyclops
Daredevil
DR. OCT
FireStar
Gambit
Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
Human Tourch
Ice Man
Invisible Women
Immortal
Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
Mystery Men
Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Domain

Air

Recharge On Earth 1 round, In sky 2 round, Air Plane 10 round
Can fly for 1 point per round perfect maneuverability.
Form Air Mastery, +6 dex, Darkvison 60',Immune poison, sleep, paralysis, Critical hits and stun,

Fire

Recharge On Earth 0 round, In sky 0 round, Fire Plane 20 round, In fire 5 round
Can fly for 1 point per round good maneuverability.
Form Heat 1d4 below 7- 1d6 below 11- 2d6 above 12 in addition to natural hit, Burn (when you hit him), Darkvison 60',Immune poison, sleep, paralysis, Critical hits and stun,

Water

Recharge On Earth 0 round, In sky 1 round, Water Plane 10 round, In Water 5 round
Can move 10-time normal swing speed for one point per round.
Form Water Mastery, Swim 90', Drench, Darkvison 60',Immune poison, sleep, paralysis, Critical hits and stun

Earth

Recharge On Earth 1 round, In sky 0 round, Earth Plane 10 round, In earth 5 round
Can travel through earth at 10 times normal moment speed for one point per round.
Form Earth Mastery, Burrow normal speed like fish throw water, AC +3, Tremorsense 60', +2 str, -2 dex Darkvison 60',Immune poison, sleep, paralysis, Critical hits and stun,

Positive

Recharge On Earth 1 round, In sky 1 round, Positive Plane 10 round, In positive effect 5 round
Can heal on a one point for one-hp bases (touch).
Form Life Mastery, +6 dex, Darkvison 60',Immune poison, sleep, paralysis, Critical hits and stun,

Negative

Recharge On Earth 1 round, In sky 1 round, Negative Plane 10 round, In negative effect 5 round
Can throw bolts of negative energy on a 2 point for 1-hp bases (range touch).
Form 1 ½ speed, Darkvison 60', Low-light vision, Shadow Blend, Regenerate 2 hp a round,

Life

Recharge On Earth 5 round, In sky 5 round, Wood Plane 10 round,
Can heal on a one point for one-hp bases (touch)
Form, AC+2, Woodsense, ½ ground speed other wise normal, throw Spikes (1d6+str), Darkvison 60',Immune poison, sleep, paralysis, Critical hits, stun, polymorphing, and mind influencing

Other

Multiple one does stack. (With air and life will give you 6 a round on earth)
1 power sphere is equal to 1000 point and 10 point is equal to 1 hp.
You still get classes and can only have as much power spheres as your level. You must have at least an equal amount of power sphere to domain or you loss a random domain.
For ECL is normal ECL+(# of spheres and domains)+5.

Spell Cost level squared for one with no domain, ½ for one that you have, you can not cast spell with your point if you do not have that domain (can still if your class can as a class spell).
Direct damage of your type is an as many #d4 as your level (cost is # squared).
All elemental forms have DR 10/+1. Elemental form takes 3 point per round unless on your plan.
You have 5 energy resitenct to your domains per level in human form

To gain sphere you must defeat other Immortals. Your gain One of their sphere (100% chance), if more then one on one combat your percent chance is 1/(#of people^2)% for you to gain the power sphere or it is lost. When you gain a power sphere you can choose to take a new domain if they have a doorman that is different then you but at ½ the normal chance of gaining the power. (If the battle will not give you XP (opponent is way to strong or week for you) you can not gain the power sphere.
You also gain one power sphere (not domain) per 10 years that you have remained an Immortal.

Create Creature
It takes the hp of the creature Squared +10 points plus an equal amount of XP to make an elemental creature. (Must be made with HP matching the ones are in the books) These Creation will be like total devoted follower when first created if treated good will stay like that.

Create Plain
It Takes 50,000 XP to make a permanently plan that is 100 miles + 2 miles each year. You have complete mental control and can make it have any planer characteristic that you like and can be changed at a moment thought. You also have a +3 roll rolls. You also recharge at 100 point a round.

Still to come.
Create Grate?
Create items?
Control Element?