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DeathMvp's Mixed Up Game
Sentinel
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Sentinel

cyclops.jpg

Sentinel
Size Large
HD 50D12 (300 hp)
Initiative -2
Speed 60, 120 fly (good)
Ac 27 (-1 size, 18 natural)
Attack +20 hand laser(2), +5 eye laser (2), +10 Cable, +1 gas, and -5 punch
Damage 2d6+10, 1d6+10, 1d2+7, ------, 1d20+7
Ability 25 str, 10 dex, --- wis, --- con, ---int, 10 chr
Skill hide+5, Spot +25, Search +25, Knowledge (mutant) +35, Knowledge(tactics) +10
Listen +15, Track +20
Feat Improve Grab(on cable), Power attack (on lasers)
Saves ref +10, Fort +10, Will +2
Immunities Critical, Mind, Paralysis, Sleep, Gas
1/2 damage Fire, Cold, Energy
DR 20/+1
Challenge 10

The sentinel will use 2 Attack each round a long as it has more then 10% life. After 10% life it will leave for repair.
On a natural 20 one of it limes are cut off 1-10 arm 11-19 leg 20 Head

Sentinel II
Size Large
HD 50D6 (150 hp)
Initiative -1
Speed 70, 140 fly (good)
Ac 20 (-1 size, 10 natural +1dex)
Attack +40 hand laser(2), +10 eye laser (2), +20 Cable, +5 gas, and 0 punch
Damage 2d12+10, 1d10+10, 1d6+12, ------, 2d20+12
Ability 35 str, 12 dex, --- wis, --- con, ---int, 10 chr
Skill hide+10, Spot +35, Search +35, Knowledge (mutant) +45, Knowledge(tactics) +30
Listen +25, Track +30, and Knowledge (alien) +15
Feat Improve Grab(on cable), Power attack (on lasers)
Saves ref +20, Fort +20, Will +4
Immunities Critical, Mind, Paralysis, Sleep, Gas
1/4 damage Fire, Cold, Energy
DR 10/+2
Challenge 14

The sentinel will use 2 Attack each round a long as it has more then 10% life. After 10% life it will leave for repair.
On a natural 20 one of it limes are cut off 1-10 arm 11-19 leg 20 Head
Each round you touch him you thake #of round squared in eltrical stun damage.