DeathMvp's Mixed Up Game
Sentinel
Home
Update
New Spell Page
New or Expanded Classes
Software
Changes to make my game work right
Elemental Summoner
Feats added
Spell Points System
Special Credit
Links
Equipment
Npc
No Power Heroes.
Angel
Beast
Colossus
Crow
Cyclops
Daredevil
DR. OCT
FireStar
Gambit
Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
Human Tourch
Ice Man
Invisible Women
Immortal
Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
Mystery Men
Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Sentinel

cyclops.jpg

Sentinel
Size Large
HD 50D12 (300 hp)
Initiative -2
Speed 60, 120 fly (good)
Ac 27 (-1 size, 18 natural)
Attack +20 hand laser(2), +5 eye laser (2), +10 Cable, +1 gas, and -5 punch
Damage 2d6+10, 1d6+10, 1d2+7, ------, 1d20+7
Ability 25 str, 10 dex, --- wis, --- con, ---int, 10 chr
Skill hide+5, Spot +25, Search +25, Knowledge (mutant) +35, Knowledge(tactics) +10
Listen +15, Track +20
Feat Improve Grab(on cable), Power attack (on lasers)
Saves ref +10, Fort +10, Will +2
Immunities Critical, Mind, Paralysis, Sleep, Gas
1/2 damage Fire, Cold, Energy
DR 20/+1
Challenge 10

The sentinel will use 2 Attack each round a long as it has more then 10% life. After 10% life it will leave for repair.
On a natural 20 one of it limes are cut off 1-10 arm 11-19 leg 20 Head

Sentinel II
Size Large
HD 50D6 (150 hp)
Initiative -1
Speed 70, 140 fly (good)
Ac 20 (-1 size, 10 natural +1dex)
Attack +40 hand laser(2), +10 eye laser (2), +20 Cable, +5 gas, and 0 punch
Damage 2d12+10, 1d10+10, 1d6+12, ------, 2d20+12
Ability 35 str, 12 dex, --- wis, --- con, ---int, 10 chr
Skill hide+10, Spot +35, Search +35, Knowledge (mutant) +45, Knowledge(tactics) +30
Listen +25, Track +30, and Knowledge (alien) +15
Feat Improve Grab(on cable), Power attack (on lasers)
Saves ref +20, Fort +20, Will +4
Immunities Critical, Mind, Paralysis, Sleep, Gas
1/4 damage Fire, Cold, Energy
DR 10/+2
Challenge 14

The sentinel will use 2 Attack each round a long as it has more then 10% life. After 10% life it will leave for repair.
On a natural 20 one of it limes are cut off 1-10 arm 11-19 leg 20 Head
Each round you touch him you thake #of round squared in eltrical stun damage.