DeathMvp Starwars Saga d20

Mobile Suits
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Created By Sithlord006 on the Wizards Forms. Click here for the thread.

Mobile Suits are vehicle variations that follow the rules for vehicle combat/creation. The smallest of mobile suits are of the Huge size classification and tend to be mass produced. There is no upward cap of how large a mobile suit can be, but given their typical application no mobile suits larger than colossal has been documented to date, primarily due to the piloting restrictions, that is, mobile suits are usually designed to be piloted by a single pilot. Few have been designed to operate with 2 pilots.

The role of a mobile suit is generally similar to that of a weapons platform. While some models can move quite fast, the reason you'd typically favor a mobile suit over a star fighters is generally low speed maneuvering. They tend to be more fragile and harder to maintain while also sporting fewer weapons. Certain specialized models deviate from this generalization, most notably the mobile suits designated "Gundams," though the Gundams were all advanced prototypes.

One advantage of mobile suits is their generally high Intelligence. Unless specifically noted, mobile suits have no cargo space or consumables. In addition, EP must be spent to upgrade a mobile suit to be made space grade and/or flight capable.

Size
HP
Armor
Str
Dex
Int
Speed
DR
Crew
EP
Cost
Huge
50
+3
34
20
18
12
10
1
5
30,000
Gargantuan
100
+7
46
18
20
12
10
1
8
50,000
Colossal
120
+12
50
16
20
12
15
3
13
130,000

One other advantage of the mobile suit is the general ease that the pilot can obtain new weapons or bypass the need to invest EP in weapons. Mobile suits are typically modeled after the human body in shape and utility, including hands and feet. Therefore, mobile suits may engage in 'unarmed' combat as well as use weapons with external power sources such as specially created lightsabers and laser rifles. Only integrated equipment uses the suit's EP. To create a weapon suitable to the starship scale that mobile suits engage in, just take an existing character scale weapon and add a x2 multiplier. The cost of such a weapon is x10 and replacement ammunition is x50. All items are limited by availability.

The following upgrades can be used on any vehicle, not just mobile suits. Only the Real Movement upgrade would be out of place on another vehicle.

Upgrades
EP Cost
Cost
Flight capable
1
2,000
Space/Water Grade
1
10,000
Real movement
2
20,000

Gundamian Hull

5

250,000

Flight capable- May fly at movement rate. At starship scale, all units with this have 2 speed.

Space/Water Grade- May operate in vacuum and move at starship scale. Requires Flight capability to move in space. Otherwise the vehicle is treated as having 0 speed in space.

Real movement- The mobile suit's cockpit is replaced by armor (similar to a combat jumpsuit) that responds to pilot's movement in real time. This armor is suspended at launch so the pilot doesn't need to move within the cockpit in order to move the mobile suit. A side effect of this system is that the pilot is always considered trained in Pilot effectively in a very large suit of powered armor, and takes a -2 Armor Check Penalty if not proficient with Light Armor.
Pilots with this upgrade may use appropriate feats and talents associated with character scale variations of the equiped weapons, for example lightsaber forms, Weapon specialist talents. Otherwise, all mobile suit weapons not mounted on the mobile suit are considered as not compatible with any such feats or talents. Mounted weapons are considered Heavy/Starship weapons for the purpose of feats and talents.

Gundamian Hull- Increase the DR of the vessel by 10

The creator has not stated it but for now I would limit the Mobile Suits to 1 day consumables unless they spend the EP for more.

EP is from Starwars: Starship of the Galaxy for building ship.