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DeathMvp's Mixed Up Game
Elemental Summoner
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Elemental Summoner
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No Power Heroes.
Angel
Beast
Colossus
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Daredevil
DR. OCT
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Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
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Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
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Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Hit Die:d6

Weapon and Armor Proficiency: They are skilled with the club, dagger, heavy crossbow, light crossbow, and quarterstaff. They are not proficient with any type of armor nor with shields.

Skill points per level is 4+int

Class Skills: Thier class are skills (and the key ability for each skill) are Animal Empathy (Cha, exclusive skill), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (nature) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int),Spot (Wis), Listen (Wis) Swim (Str), and Wilderness Lore (Wis).

You may summon one of the elementals that you have reach as offen as you like for as long as you like.  Untill you reach higher level you can only have one elemental out at a time but this number grows with higher level (by 20 you can have one of each eleder, or 4 different level fire, or any comination).  Each elemental is one of a kind.  At level 12 you should have a total of 24 differnet elementals to pick from.  The elementals only heal when they are not summoned at the rate of 2Xhd per 24 hour since last summoned (partals are lost).  If the Elemental is destroyed it can no be summoned for as many days as it has hd.
 
A elemental summoned in a area missing his element is at 50% hp and does 50% damage only.
 
A elemental summoned in a hostal area (fire summoned underwater) is at 50% hp and does 50% damage only.  (These penates stack so mostlyky the fire elemental underwater will be at 25% hp and 25% damage.)
 
A Elemental summoned in a most favorible area (earth summoned in a cave) would have 200% hp and 200% damage.  (For air it is in the cold air).

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Level Base Fort Ref Will Special Defence/Rep
Attack BounusSaveSaveSave
10002 Summon Small Fire and Water +3/+0
21003 Summon Small Earth and Air+4/+0
31113 Summon Medium Fire And Water+4/+0
42114 Summon Medium Eath and Air+4/+0
52114 Summon Larg Fire and Water +5/+1
63225 Summon Large Earth and Air +5/+1
73225 Summon Huge Fire and Water+6/+1
84226 Summon Huge Earth and Air+6/+1
94336 Summon Greater Fire and Water +6/+2
105337 Summon Greater Earth and Air+7/+2
115337 Summon Elder Fire and Water+7/+2
126/1448 Summon Elder Earth and Air+8/+2
136/1448 Summon 2 Elementals at the same time +8/+3
147/2449 +2hd to all Elders +8/+3
157/2559 +4Hd to all Elders +9/+3
168/3559 Summon 3 Elementals at the same time +9/+3
178/35510 +6hd to all Elders +10/+4
189/46611 +8hd to all Elders +10/+4
199/46611 Summon 4 Elementals at the same time +10/+4
2010/56612 +10hd to all Elders +11/+4