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DeathMvp's Mixed Up Game
Changes to make my game work right
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Changes to make my game work right
Elemental Summoner
Feats added
Spell Points System
Special Credit
Links
Equipment
Npc
No Power Heroes.
Angel
Beast
Colossus
Crow
Cyclops
Daredevil
DR. OCT
FireStar
Gambit
Ghost Rider
Green Goblin
Green Lantern
Guyver
Hob Goblin
Hulk
Human Tourch
Ice Man
Invisible Women
Immortal
Immortal Take 2
Jubilee
Lizard
Magneto
Martian Manhunter
MR. Fantastic
Mystery Men
Nameccians
Nightcrawler
Omega Red
Predator
Rogue
Sabretooth
Saiyans
Sentinel
Shadowcat
Spider-Man
Storm
Sunspot
Terminator
Thing
Transformers
Trollan
Vampires
Venom Costume
Wolverine
Wonder Woman
Zoanoid

Here are some of the Changes I had to make in my game to make everything work but did not fit in anyother sectiond.
 
1)Even though almost all the Starwars and D&D classes are in it I droped the fighter.  The fighter and the Soldier (starwars) are the same class but with the Soldier has high teck stuff.
 
2)All D&D classes get a +2 skill point's per level (+8 at first). 
 
3) All heal spells heal WP first.
 
4) Anything without a con score or is imune to crits has all it's VP turned into Wp and does not get the Fatiged from lossing WP.
 
5)D&D wepons use its crit range or it's mulitiplyer to determin it's crit range what ever is larger.
 
6) Hp is now VP.
 
7) Armor protects you from wound damage at a -2 off what it would have given as ac (you do not get a armor bounes from armor only shiled's or magic or class.)
 
8) Every class get Defence.  I am trying to make the tables for the D&D classes but it takes a long time.  I will be giving Barbarans, rangers, Paladins, Picice warrier and monkes the same as the solder, Rogue, bard the same as a Scondrel, Clerics,and drids a Adaptes and Wiz, sorc,  and Pionics the same as Nobels.
 
9) No multiclassing penalty.
 
If other thing change I will let you know.

Paladin

Ranger