Disciplines are skill that only a vampire can take. If the skill is on your clan list then it is a cross-class skill
if not it is a Cross-Cross-class skill (4 points to buy and ¼ normal max rank) (can not have more then 5 rankes in any one
skill) Animalism 1 The ability to talk to animals via an eye to eye empathic link. (Gaze attack) 2 Call animals
to your add (still working on) 3 Calm people, beast and animals (will DC= 10+level if fail they have no will to fight.)(Gaze
attack)(Fail means can not work till level up) 4 Take over a animals body but still have mental powers (will DC=10+level)
(will in control body in topor as if voluntary) 5 Give beast to other (they frenzy instead of you (will DC=10+level)
Auspex
(senses) 1 Low light vision and 2x distinct on all vision 2 Aura Perception See aura 3 Know who last held a item
4 Read minds (Will DC=10+level) 5 leave your body and become astral (no items come with you)
Celerity (speed)
For each rank in this you get a free attack attion but you must burn a point of blood to use this power.
Domination
Charm monster by looking into their eyes (will DC=10+(rank *5)) (gaze attack)
Fortitude (DR) This add more
Dr to the Vamp then normal (+5 per rank)
Obfuscate (hide) 1 can blend with shadows to appear invisible. 2
Invisible at will 3 can look like other people 4 Make people forget you dissapered (will DC=10+rank) 5 Mass Inv.
at will
Potence (strength) For each rank add +2 to strength and an additional +1 to damage
Presence (attract)
1 Make people want to be near you (will DC=10+level) 2 Cause fear (will DC=10+rank) (gaze) 3 make some one so
in love with you they will do anything for you. (Will DC=10+ rank this is perment unless dispel magic is used) 4 Summon
a person that you know to you as fast as they can (will DC=10+rank) 5 All people are scared of you and respect you. (Nobody
will dare cross you unless they make a will save DC=1+rank)
Protean (shape shift) 1 Gain Dark vision 2 Claws
do 1d20+str+(1 per die normally example d3 means +3) per attack and will not provoke a attack of opportunity (uses a point
of blood)(heal like fire on a vampire) 3 Meld with earth (use a point of blood) 4 Shape shift to wold or bat (use
a point of blood) 5 Change to Mist (use a point of blood) (sun only does ¾ damage)
Thaumaturgy (spell)
Each rank regains the spell of that level is a blood point is used (2 rank get back all 1st and 2nd spell.)
You
must pick a clan. (Clan is the same as the one that made you) Clan Disciplines Weakness Brujah Celerity, Potence,
Presence Frenzy easier and longer Gangrel Animalism, Fortitude, Protean Become more like an animal with each frenzy. Malkavian
Auspex, Dominate, Obfuscate all are crazy Nosferatu Animalism, Obfuscate, Potence all look like monstors Toreador
Auspex, Celerity, Presence Concentrion check to remain focused Tremere Auspex, Dominate, Thaumaturgy only need 2 drink
to be blood bound Ventrue Domination, Fortitude, Presence Can only drink 1 kind of blood.
Blood you hold is your
con score. You use 1 point a day to live. Can burn a Blood point to heal all non fire damage to
WP as a full round action. Fire does X2 damage and can only heal con score in a day. Cold doesX1.5 damage Vampires
have a DR of 10/- unless base creature has more. If you drink from the same vamp 3 times you are forever under their power.
(Will kill self if asked) Sun does 40 point of damage a round if covered does 35 and can only heal con score in a day.
Frenzy If a vampire is ever scared angered or if they have less then 10-wis modifier point of blood left in their
blood pool you frenzy. You stay in frenzy as long as the trigger remains. While in frenzy You get +6 str +6 dex -10 (Min 1)int -10 (min 1)wis -10 (min 1)chr +10 hp
(WP) per level (like barbarian). You can enter on your one at will but you will not drop it
at will (up to dm as to when they come out of it and Brujah enter it faster and longer.)
If hp fall below -10
(WP) you slip into a topor for at least a day If a wooden stake is put throw your hart you
slip into a topor till it is removed Topor Is the sleep that a vampire goes into when they have been really relay
hurt. In this state you can be killed by decaptason, fire, running water, or sunlight. A vampire must spend one point of blood
to come out of a Topor and then he still only has 1 hp (wp). If a Vampire put himself into a Topor
on purpose then he can come out of it at any time without losing the blood and with as many hp (VP+WP)
as he when into it as.
Based off Vampire Rpg.
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