Medium-Size Humanoid (reptilian) Hit Dice: 7d12 (56 hp) Change to reflect
ability score Initiative: +3 (dex) Speed: 30 ft, jump 20ft AC: 17 (+4 natural, +3dex) Attacks: melee +10/+4, ranged +10/+4 Change to reflect ability
and HD Damage: by weapon Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Infrared Vision, Heat Preference,
Climbing Claws
Saves: Fort +4, Ref +3, Will +0
Abilities: str: 17 dex: 17 con: 14 int: 9 wis: 10 cha: 6
Skills:
Balance +11, Hide +10, Listen +5, Move Silently +12, Spot +6, Climb +5
Feats: track
Climate/Terrain: any tropical
or subtropical Organization: Solitary, pair, gang (2-4), or band (5-8) Challenge Rating: 6 Treasure: Standard Alignment:
Usually chaotic neutral Advancement: By character class
Standard Equipment:
Claws on gauntlets that do 1d8 each hand. (these can not be taken off) Circle Blades
(2d4) Cost 5gp DC 10
Heavy Crossbow (1d10) (In higteck game make this a laser for 2d10) only runs out on a natural
1. Same ranges and stats as a heavy crossbow. Cost 20gp to make DC15 Two Other Weapons of Choice to Have or
be able to make.
Combo Stick - useable as quarter staff (1d6+3) as half spear (1d6+3) and as javelin (1d6+3)
Cost 1 gp to make DC 5. (ignors dr on items. Net Launcher - weapon that launches a man-sized net of thin wire. The edges
of the net are pulled along by small spikes that embed in whatever material is available around the target - tree, wall, etc.
- trapping it tightly. Once trapped a victim can make a Very Difficult STR roll (DC 20). If it
fails then the character must be freed by someone else. Cost 5gp to make with DC 10 Dart Gun: wrist-mounted weapon
that fires forked and barbed darts the size of small spear tips (1d4) additional (1d4) when removing it. Holds 30 shots.
Cost 1gp for 30 ammo and 10gp to remake if destroyed. Other wise same as hand crossbow stat wise.
Special Abilities:
Infra-red
Vision: Predators see in the infra-red portion of the spectrum, seeing the heat generated by the prey and their surroundings.
This allows them to see without penalties in the dark, and in light smoke or haze.
Camilion ability- Gives 9/10 concelment if still and 1/2 when attacking.
Heat Preference: Predators are native to a very warm planet, and are only found in areas with similar
heat. They suffer a -1 STR penalty when operating in areas of intense cold.
Climbing Claws: Predators have short
claws on each digit to aid in climbing. They add a +1 to Climbing, but are not suitable for combat.
Story Factors: Language:
Predators cannot speak Common, though with practice they can imitate various phrases. They communicate by a series of
clicks and growls.
Honor of the Hunt: Predators are committed to the hunt, and follow a special code when killing
prey and taking tophies. They will not kill prey that is not able to defend itself with either weaponry or special abilities,
and they will not knowingly kill pregnant females. They only take trophies from prey they feel has been worth the effort.
The type of trophy varies between Predators and kills, they may skin their prey, take skulls and spinal columns, or even the
prey's weaponry.
Personality: Persistent and deadly, but always honorable to the hunt.
Quote: "click ick, ick
click click!"
I figured this was as close as i was going to get. I also planned on them being crash landed,
and without the advanced technology.
By God of Vengence
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