Construct: A construct is an animated object or artificially constructed creature. A construct is immune to mind-influencing
effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects.
Constructs cannot
heal damage on their own, though they can be healed. Constructs can be repaired in the same way an object can. A construct
with the regeneration and fast healing special qualities still benefits from those qualities.
A construct is not subject
to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires
a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when
reduced to 0 hit points or less, it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected.
Constructs have darkvision with a range of 60 feet.
Endoskeleton +3 level Str +13 Dex +9 Con +13
Int +5 Wis +5 Chr 5 Hp +con score Attack +3 DR 10 Normal level 2-12 (2d6) Move 33 Any
one with Keen smell can detect with in 100 ft
T600 +6 level Same as the Endoskeleton but the following Move
36 Hp normal (has skin) after 0 hp has normal + con score (if 4 level fighter con 16 (+3) it has 27 with skin when skin
is destroyed it has 43) Disguise +10 (if skin is still on) DR 5 with skins DR 10 without Normal Level 4-24 (4d6)
T1000 +15 level Str +10 Dex + 10 Con +10 Int +7 Wis +7 Chr 5 Attack +2 Disguise +25
Move 45 Can become any solid shape or person or equal mass Hp special can only be destroyed is melted down (lava
or equivalent) (-10 each state per round) or if frozen and then shattered (-2 each time this 1 min. to reform) no state can
go below 1 except con. When con. Is <=0 he dies
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