Winged Flight: Angel is a mutant who can fly by means of natural wings (good Moblity), which
span 16 feet from tip to tip. Angel's entire anatomy is naturally adapted to flying. Because his bones are hollow like a bird's,
he weighs far less than does an average man of his build. Worthington's body is virtually devoid of fat, and he possesses
greater proportionate muscle than does a normal human. His eyes can withstand high-speed winds, and a special membrane in
his respiratory system allows him to extract oxygen from the air at extreme velocities and altitudes. Angel can fly at a speed
of 80 ft. He can hover as well with little difficulty. Angel is extremely proficient in arial acrobatics, and tumbling. Angel
gets to add his Tumbling skill bonus to his AC while he is airborne (insted of his Defence from class
bounes). He can also make attacks with his wings if he chooses to. His wings have tremendous strength in them and can
easily break a 2x4 board in half. His wings have the equivalent STR rating of about 26.
(SPECIAL) Techno-Organic Wings: At one point in time Angel had his wings amputated and techno-organic ones implanted
by a being that known as Apocalypse. Later on his original wings were discovered to have regenerated inside of the metallic
artificial wings that he had. With these wings Angel did not need to flap his wings to fly, but his speed and maneuverability
were still the same but he had to have them extended to remain airborne. Because his wings were made of metal the provided
a bonus to his AC. Angel could enwrap himself and at least 2 other people in his wings to provide protection. They provide
1/2 cover and a +9 to his AC. Attacks made with the wings do 2d8+4 damage plus the wing strength bonus, (same as the original
ones). Angel can also make ranged attacks by firing feather like fletchets, (his wings regenerate them at an incredible rate
of 6 every round), these feathers are metal and themselves don't do alot of damage, (1), but they are coated thick with a
paralyzing venom for 1d6 min. Victims of these are at a DC14+1/2 level, and even if they make the save they are at a -4 to
all actions as well as strength and dexterity and speed, this is accumulative. A single barrage consists of 6 feathers each
doing 1 damage total . A roll to hit is for the entire barrage not one feather as is the save. Once again these are all
accumulative. These wings can retract and fold up to hide along his back so that he appears to not have wings. The wings
are treated as +10 magical weapons in terms of damage they take haveing 1/4 his hp.
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