+6 str,+8 dex,+4 con,-1 int, -4 chr, +4 natural armor, Speed: 30 ft, jump
20ft
Standard Equipment:
Claws on gauntlets that do 1d8 each hand. (these can not be taken off)
Circle Blades
(2d4) Cost 5gp DC 10
Heavy Crossbow (1d10) (In higteck game make this a laser for 2d10) only runs out on a natural
1. Same ranges and stats as a heavy crossbow. Cost 20gp to make DC15 Asa move action
you can charge the Laser to do a extra 1d dame but has a cumitive 5% chane of exploding to the damage to you. (max 1d
per level min normal shot)
Two Other Weapons of Choice to Have or be able to make.
Combo Stick - useable as quarter staff (1d6+3) as half spear (1d6+3) and as javelin (1d6+3)
Cost 1 gp to make DC 5. (It ignors Dr on items)
Net Launcher - weapon that launches a man-sized net of thin wire. The edges
of the net are pulled along by small spikes that embed in whatever material is available around the target - tree, wall, etc.
- trapping it tightly. Once trapped a victim can make a Very Difficult STR roll (DC 20). If it
fails then the character must be freed by someone else. Cost 5gp to make with DC 10
Dart Gun: wrist-mounted weapon
that fires forked and barbed darts the size of small spear tips (1d4) additional (1d4) when removing it. Holds 30 shots.
Cost 1gp for 30 ammo and 10gp to remake if destroyed. Other wise same as hand crossbow stat wise.
Special Abilities:
Infra-red
Vision:
Predators see in the infra-red portion of the spectrum, seeing the heat generated by the prey and their surroundings.
This allows them to see without penalties in the dark, and in light smoke or haze.